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Crimson Wing Markings

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Description

This is a small info sheet I found about the Crimson Wing Markings, it shows that there were 16 markings, the last one was not translatable, so we had to leave it out.

These are the other 15 markings and what each of their powers are.

Protection
*Guardian Wall
Envelopes another in aura to protect them from harm, however it drains the mark barer's aura in the process.
*Energy Field
By drawing in other energy in battle, the barer of the mark will regain lost aura to protect itself or others.
*Aura Shield
Aura surrounds the barer of this mark, their aura will protect them at all costs unless they channel the aura to another power.

Generation
*Self Generation
The barer of this mark has the power to heal their wounds on their own, it drains aura if it keeps getting injured.
*Mineral Alteration
Focusing aura into a nearby mineral, they can alter the structure of the mineral, they will be unable to heal if this power is in the process.
*Restoration
By disabling the Self Healing power, they can heal others when need be.

Mimicry
*Body Copy
The barer of this mark can change their form into another, the aura consumed is great so they can't remain in this form for long.
*Memory Copy
Allows reading of one's memories without the other speaking it, during this time though they can't remember their past memories.
*Ability Copy
Using their aura enables the barer of this mark to use an ability or talent that is of another.

Multiplication
*Body Manipulation
The use of aura with this mark causes the barer to alter body at will, the consumption of aura is based on the manipulation.
*Double Up
By using up aura, the mark barer will be able to make a duplicated of themselves, the aura used will alter the power of the copy.
*Expansion
In conjunction with the Body Manipulation power, the barer of this mark can use multiple skills at once.

Strength
*Muscle Aura
Using aura to boost one's body is a common practice for this mark barer, the more aura used will increase the amount of strength applied.
*Quick Build
With this power, the Mark of Strength greatly increases the development of the barer's body growth, making them more physically toned, since aura is constantly in use with this power, the total amount of aura is only half the limit the other marks have.
*Berserk
By rapidly building rage through aura, the barer gains incredible body strength based on how much aura is channeled, once the aura is depleted the barer of the mark collapses from exhaustion and will require at least 1 day to recover.

Mentality
*Mind Reading
Barers of the Mark of Mentality gain the ability to read the thoughts of others, the distance between the mark barer and the target alter the aura used.
*Telekinesis
This power grants the mark barer the power to levitate foreign objects without any physical contact, though it consumes a lot of aura.
*Enhanced Senses
The aura within the barer of this mark improves the natural senses of the body, however the aura used makes the body slightly weaker.

Agility
*Leg Movement
With the assistance of aura, the barer can move their legs to a degree that enables them to run across water, requires a fair about of aura to use this power.
*Wall Melding
The aura within the barer allows them to pass through walls at will, however it drains a lot of aura to perform this power.
*Air Jump
When the barer of this mark channels aura into their feet, they gain the power to jump off the air itself, allowing a midair jump, it takes a fair level of aura per jump.

Sight
*Illusion Sight
This power grants the barer of this mark to see through illusions and mist, it slowly drains aura over time.
*Round View
Barers of this mark will have complete 360 degree vision, but it can't be used with any other power.
*Zoom Vision
The barer of this mark can use their aura to increase their vision to enable them to see great distances, the further the sight, the more aura needed.

Shadows
*Shadow Meld
The mark allows the user to blend into the shadows, the aura consumption is greater if the user is not touching a shadow.
*Absorbsion
Barers of this mark can generate a dark shield that converts attack energy into physical energy, restoring any damage that been received.
*Dark Striker
This power works in conjunction with Shadow Meld, allowing the user to attack from any linking shadows.

Light
*Bright Vision
The aura within the barer will allow them to see in the dark, however it will require the barer of this mark to darken their surroundings to let them see normally.
*Revival
If the barer of this mark is rendered dead, they will be brought back at the cost of half their aura.
*Repel Shadows
The barer of this mark can convert the aura inside their body into light, the more aura used, the brighter the light.

Time
*Sub Time Field
Barers of this mark are immune to the effects of speed reduction and prevents others from increasing their own, this greatly reduces aura regeneration.
*Fast Response
The aura inside the barer of this mark will respond to any incoming threat that approaches them, allowing them to avoid the danger, but the longer the power is in effect, the more aura that is drained.
*Short Reward
By rapidly consuming aura, the barer of this mark can rewind time briefly to redo an action that they did before.

Space
*Portal Shift
With a shift in aura, the barer can warp between 2 spots instantaneously, the aura amount consumed is based on the distance and portal size.
*Levitation
This mark grants the barer the ability to hover over the ground, the faster and higher the user goes, the more aura used to do so.
*Shield Breaker
By blasting aura at a shielded target, the barer can break the shield and leave the target defenseless.

Healing
*Virus Clean
The aura within the barer prevents them from being stricken with illness, however physical injuries can still occur.
*Healing Touch
Using the aura from the barer, they can heal others, much like the Generation mark's ability.
*Life Regain
If the barer has suffered a physical injury, the mark uses aura to heal the barer of the mark.

Infection
*Toxic Touch
Any physical contact from the barer of this mark will be infected with poison, the longer the contact, the more the poison, the more the aura used.
*Bio-Proof
The barer is immune to very toxic chemicals, the aura limit is permanently reduced to keep this effect on.
*Sludge Walker
Aura channeled to the feet of the barer allows them to walk on oil, sludge and other hazardous chemicals.

Fury
*Outburst
By consuming all of their aura, the barer of this mark will be able to use a devastating attack that can end a battle really quick.
*Rage Drive
Anger fuels this power, boosting attacking strengths to high level and making the barer harder to bring down.
*Quick Charge
The barer of the mark can charge aura rapidly, which can be used with the Outburst and Rage Drive.

Me and my group only knew of the first 7, it wasn't until I dug deeper into it that I found the others.

Markings (c) me
Image size
1024x714px 158.87 KB
Make
HP
Model
HP Scanjet 2400
Date Taken
Jun 1, 2010, 9:41:24 AM
© 2010 - 2024 Chrisstiger
Comments18
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Kaizerthewriter's avatar
They’re almost like quirks from MHA only a lot less scientific.